Systems for improved mobile internet speed and security

ABSTRACT

Systems and methods that efficiently combine multiple wireless networks or devices resulting in faster, more reliable, and more secure mobile Internet. A Virtual Private Network (VPN) service application is operated to route outgoing and incoming data packets of a mobile device. The mobile device is (i) either coupled to a remote server through the VPN service application for data packets transfer between the remote server and the mobile device or (ii) performs cross-layer translation for data packets transfer between the mobile device and direct target hosts on the Internet. Concurrently using multiple channels secures data packets transfer by sending encrypted data packets over multiple channels and receiving the encrypted data packets by a single apparatus. Data packets are designated to be transferred via a Wi-Fi channel or a cellular channel, and then transferred using both the Wi-Fi channel and the cellular channel.

CROSS REFERENCE

This application is a non-provisional and claims benefit of U.S. Provisional Patent Application No. 62/150,250, filed Apr. 20, 2015, and U.S. Provisional Patent Application No. 62/196,583, filed Jul. 24, 2015, the specification(s) of which is/are incorporated herein in their entirety by reference.

FIELD OF THE INVENTION

The present invention relates to systems and methods for improving mobile Internet, in particular, combining multiple wireless networks to boost mobile Internet speed and secure mobile Internet traffic.

BACKGROUND OF THE INVENTION

Mobile devices, such as smart phones and tablets, have become ubiquitous. According to recent statistics, people already spent more time on the Internet using their mobile apps than on traditional desktop computers. Since these mobile devices connect to the Internet using wireless networks, such as Wi-Fi and 3G/4G connections, they have created an unprecedented strain on the wireless infrastructure that has already fell far behind. Users tend to experiences low mobile Internet in many places such as at a coffee shop, at an airport, on a train, or at a conference. The current wireless network speed cannot keep up with the demand. According to recent statistics, the average Wi-Fi and cellular speed in the US is below 4.8 and 3.7 Mbps, respectively. This speed is not enough to stream 720 p videos, let alone full HD 1080 p or quad HD videos that the consumers desire as their smartphones are now equipped with these high-resolution screens. Furthermore, gap between the demand and supply of cellular wireless bandwidth is only going to increase in the next years. For instance, it is predicted that 70% of World's population will have a smart phone and 60% of all mobile data traffic will be from online video by 2020. According to the latest Mobile Data Forecast by Cisco's Visual Networking Index, it is estimated that by 2019, the mobile speed will grow only 2 times while the demand for mobile data will grow 10 times.

Insufficient bandwidth results in poor user experience, plagued by low definition content, video stalling, etc. This, in turn, translates to billions of loss in revenue due to reduced user engagement. For example, Conviva reported that global premium content brands lost $2.16 billion of revenue in 2012 due to poor quality video streams and are expected to miss out on an astounding $20 billion through 2017 if they do not fix the video streaming quality problems. Wi-Fi is increasingly used by mobile users for bandwidth-intensive applications, for both speed and cost purposes, and also by cellular operators to offload their traffic. However, Wi-Fi alone is not sufficient since its coverage is not as ubiquitous as cellular, and most Wi-Fi networks in public spaces are typically congested. Hence, there is a need to resolve the problem of slow mobile Internet speed.

Any feature or combination of features described herein are included within the scope of the present invention provided that the features included in any such combination are not mutually inconsistent as will be apparent from the context, this specification, and the knowledge of one of ordinary skill in the art. Additional advantages and aspects of the present invention are apparent in the following detailed description and claims.

SUMMARY OF THE INVENTION

The subject disclosure features systems and methods that efficiently combine multiple wireless networks or devices for faster mobile Internet, increase network reliability, enhance Internet security and privacy protection, provide multi-network insight on data consumption and network performance, and provide quality of experience based on class of service.

An embodiment of the present invention features a method of boosting mobile Internet speed comprising operating a Virtual Private Network (VPN) service application to route outgoing and incoming data packets of a mobile device, and coupling the mobile device to a remote server through the VPN service application for data packets transfer between the remote server and the mobile device. Another embodiment of the present invention features a mobile device with boosted mobile Internet speed. The mobile device may comprise a Virtual Private Network (VPN) service application operated in background of the mobile device to route outgoing and incoming data packets of a mobile device, and a virtual network interface established by service application for the data packets transfer between the mobile device and a remote server.

A further embodiment of the present invention features a Virtual Private Network (VPN) server to boost Internet speed of a mobile device. The VPN server may comprise a plurality of network sockets for data packets transfer between the mobile device and the VPN server, and a data packet forwarding component coupled to the plurality of network sockets and capable of forwarding data packets sent by the mobile device to a sending target host and retrieving data packets requested by the mobile device from a retrieving target host.

A method of concurrently using multiple channels to secure data packets transfer that comprises sending encrypted data packets concurrently over multiple channels, and receiving the encrypted data packets by a single apparatus is also described herein.

Additional embodiments include a method for data packets transfer between a mobile device and a remote server. The method may comprise designating a first plurality of data packets to be transferred via a Wi-Fi channel, designating a second plurality of data packets to be transferred via a cellular channel, and transferring concurrently the first plurality of data packets and the second plurality of data packets using both the Wi-Fi channel and the cellular channel.

BRIEF DESCRIPTION OF THE DRAWINGS

This patent application contains at least one drawing executed in color. Copies of this patent or patent application publication with color drawing(s) will be provided by the Office upon request and payment of the necessary fee.

FIGS. 1A-E show an exemplary embodiment of the present invention featuring a system for boosting and securing all traffic on a mobile device using multiple wireless channels simultaneously with the help of a remote VPN server.

FIG. 2 shows an exemplary embodiment of the present invention featuring a method for securing all traffic on a mobile device using multiple wireless channels simultaneously.

FIGS. 3A-E show exemplary embodiments of the present invention featuring a method for using Wi-Fi and cellular simultaneously on a mobile device to communicate with the same remote server.

FIGS. 4A-C show an exemplary embodiment of the present invention featuring a system for routing and boosting all traffic on a mobile device using two wireless channels simultaneously without the help of a remote VPN server.

FIGS. 5A and 6A show exemplary embodiments of the present invention featuring a system for using Wi-Fi and cellular simultaneously on a mobile device to communicate with the different target host using multiple user datagram protocol (UDP) or transmission control protocol (TCP) connections for multiple UDP or TCP connections.

FIGS. 5B and 6B show exemplary embodiments of the present invention featuring a system for using Wi-Fi and cellular simultaneously on a mobile device to communicate with the single target host using multiple UDP or TCP connections for a single UDP or TCP connection.

FIGS. 5C and 6C show exemplary embodiments of the present invention featuring a system for using Wi-Fi and cellular simultaneously on a mobile device to communicate with the different target host using multiple user datagram protocol (UDP) or transmission control protocol (TCP) connections for multiple UDP or TCP connections.

FIG. 7a shows exemplary embodiments of the Solo Mode for downloading. A single device downloads different video blocks (i.e., video segments) through two different network interfaces, cellular and WiFi, by connecting to two different CDN servers.

FIGS. 7b-c show exemplary embodiments of the two CDN servers could be replaced with a single server if (i) this server has 2 addressable IP addresses, as shown in FIG. 7b , or (ii) the client can route packet based on the source IP—the IP address of the each of the interfaces it has, i.e, source-based routing or policy based routing, as shown in FIG. 7c . Note that in FIG. 7b , the IP1 and IP2 are interchangeable, i.e., as long as the client connects to two different IP addresses.

FIG. 8a shows exemplary embodiments of the Solo Mode for uploading. A single device uploads a video by sending different video blocks through a WiFi and a cellular wireless connection to two different CDN servers, Server 1 and Server 2. Server 2 sends the video blocks it receives to Server 1, who reconstructs the original video. The user experiences uploading at the sum speed of the WiFi and cellular connections.

FIGS. 8b-c show exemplary embodiments of the two servers could be replaced with a single server if (i) this server has 2 addressable IP addresses, as shown in FIG. 8b , or (ii) the client can route packet based on the source IP and the IP address of the each of the interfaces it has, i.e, source based routing or policy based routing, as shown in FIG. 8c . Note that in FIG. 8b , the IP1 and IP2 are interchangeable, i.e., as long as each client connects to two different IP addresses.

FIG. 9 shows an embodiment of the BMV Architecture and possible interactions with a Video Player when Progressive Video Downloading in Solo Mode. The BMV modular architecture consists of the following main components: Download Module, Statistics Engine, Storage System, Cache System and http proxy server. In Progressive Downloading an external video player requests a video; the blocks downloaded by Download Module are stored in the Cache; these are served to the external video player through the HTTP Proxy Server.

FIG. 10 shows an embodiment of the BMV Architecture and possible interactions when used for Regular Video Downloading in Solo Mode. In regular downloading the downloaded video blocks are stored in the Storage System and made available to the requesting software (video downloader).

FIG. 11 shows an embodiment of the BMV Architecture and its potential interactions with a VideoPlayer when live streaming, in Progressive HLS Downloading, Solo Mode. In live streaming (HLS file) the HTTP Live Streaming Engine inside the Download Module component is activated.

FIG. 12 shows an embodiment of the BMV Architecture and its possible interactions with a Video Downloader for Regular HLS Downloading, Solo Mode, where an HLS file is downloaded in the Storage System.

FIG. 13 shows possible implementations of our technology at different layers of the protocol stack and corresponding beneficiaries. First, we can develop standalone mobile apps, as we did with the Android app VideoBee, that end-users can directly use to enjoy faster download. Second, we can provide an SDK that can be used by content providers inside their mobile apps to speed up the video delivery to their users. Finally, our technology can be implemented as a service at the operating system level, transparently to the user and other apps. Device manufacturers or mobile operating system owners can incorporate this technology inside their products to offer a competitive performance to their clients.

FIG. 14 plots an example of the performance of VideoBee in our lab experiments, for both the Solo mode and the Group Mode. For this example, we used the following experimental setup: we connect in a group two smartphones, (1) a Galaxy Nexus with Verizon 4G, and (2) a Samsung Captivate with AT&T 3G. For the WiFi connection, we connect to a wireless AP 802.11 router. We download the same 3-min YouTube video 5 times, using the same placement of phones in all scenarios, and report the average download speed. In the Solo Mode we download the video using first only the cellular connection, second, only the WiFi connection, and third, both connections (reported as Dual) with our technology. We verify that our technology enables to achieve the sum speed of the WiFi and cellular connections. In the group mode, we download using first each of the smartphones alone (reported as Cellular 1 and Cellular 2), and then when we connect them in a group and aggregate their connections. We verify that in the Group mode we download at the sum of the two cellular connections.

FIG. 15 plots an example of the performance of VideoBee in the wild, that is, by processing from data we collected from our user's statistics. We consider Progressive Video Downloading in Solo Mode. We plot the histogram of the ratio of the speed we can achieve when using both interfaces with VideoBee, over using WiFi only; this captures the improvement we achieve over using WiFi alone.

FIG. 16 plots an example of the performance of VideoBee Solo Mode Progressive Video Downloading in the wild, where we now depict the histogram of the rate in Mbps that the cellular connection contributes to the WiFi connection.

FIG. 17 shows screenshots of the VideoBee application.

DESCRIPTION OF PREFERRED EMBODIMENTS

As shown in FIG. 1, the present invention is a system for increasing the speed of mobile Internet traffic. The system comprises at least one mobile device (102) and a remote server (200), capable of communicating with each other over a plurality of data channels, where the channels are of different types (ex. Wi-Fi (115), cellular (116), and Bluetooth (117)). In a primary embodiment of the present invention, the mobile device (102) is configured to operate a Virtual Private Network (VPN) service application (103), wherein the service application establishes a virtual network interface (108). The operating system of the mobile device (102) is configured to route a set of outgoing packets (107) to this interface and to receive a set of incoming packets (106) from this interface, while the virtual network interface (108) sends the outgoing data packets to the remote server (200) using network sockets coupled to the VPN service application (103). In a typical embodiment the VPN service application (103), reads the set of outgoing packets (107) from the virtual network interface (108), assigns each outgoing packet (107) to one of the plurality of channels, and sends the set of outgoing packets to the remote server (200) via the assigned channels (115,116,117). The service application (109) also receives a set of incoming data packets from the remote server (200), wherein the incoming packets are received through the plurality of channels, and writes the incoming packets to the virtual network interface (108).

In a primary embodiment the remote server (200) communicates with a plurality of target hosts (300) on the Internet. The remote server (200) receives the set of outgoing packets from the mobile device (102) via the plurality of channels, forwards the set of outgoing packets to the target hosts (300), receives the set of incoming packets (207) from target hosts (300), assigns each incoming packet (207) to one of the plurality of channels, and sends the set of incoming packets to the mobile device (102) via the assigned channels (115,116,117).

In a preferred embodiment, the service application assigns packets to channels according to a boosting policy (119). In some embodiments, the boosting policy (119) is defined by an algorithm based at least on applications generating the packets, channel conditions of each of the plurality of channels, such as throughput and latency of each channel, and channel types of each of the plurality of channels.

In various embodiments, the channel types may include device-to-device connections, Wi-Fi, microcell, picocell, and standard cellular base station channels (117).

In some embodiments the boosting policy (119) contains a set of configurable options. The options may configure the boosting policy (119) to minimize cost, or to optimize speed of transmission, or to prioritize selected packet types.

In some embodiments, the boosting policy (119) selects the data packets to be sent over the plurality of channels based on the outgoing queue size of each channel, data transfer rate of each channel, and/or latency of each channel.

In some embodiments, the remote server (200) is also configured to operate a boosting policy (208), wherein the boosting policy (208) prioritizes the outgoing packets and determines which packets to assign to which channels. In some embodiments, the boosting policy (208) is defined by an algorithm based at least on applications generating the packets, channel conditions of each of the plurality of channels, such as throughput and latency of each channel, and channel types of each of the plurality of channels.

In some embodiments, the remote server (200) is a VPN server (201) and the VPN service app (103) is operated in background of the mobile device (102). In some embodiments, the data packets may be an open system interconnection (OSI) layer-3 Internet protocol (IP) datagram or OSI layer-2 ethernet frame. In some embodiments, the virtual network interface is either a TUN or a TAP interface (108). The virtual network interface (108) may be configured to intercept outgoing data packets except the data packets with destination as the remote server (200) or a proxy server (211) that forwards the data packets to the remote server (200). In some embodiments, the network sockets (105) may comprise layer-4 user datagram protocol (UDP) sockets, layer-4 transmission control protocol (TCP) sockets, or layer-3 raw sockets. In some embodiments, the network sockets (105) sending data packets out may be configured to bind to a real physical network interface, such as a Wi-Fi (115) or cellular (116) physical interface. In varying embodiments, the multiple channels comprise at least a Wi-Fi channel (115) and a cellular channel (116), or at least two cellular channels, or at least a cellular channel (116) and a local device-to-device channel, or at least a Wi-Fi channel (115) and a local device-to-device channel (117). The local device-to-device channel may be a Bluetooth channel, a Wi-Fi direct channel, a long term evolution (LTE) direct channel or a ZigBee channel.

Also referring to FIG. 1, an embodiment of the present invention features a mobile device (102) with boosted mobile Internet speed. The mobile device (102) may comprise a Virtual Private Network (VPN) service application (103) operated in background of the mobile device (102) to route outgoing and incoming data packets of a mobile device (102), and a virtual network interface established by service application for the data packets transfer between the mobile device (102) and a remote server (200). The service application may process the outgoing data packets and send out the processed data packets using network sockets (105). The processed data packets are sent over multiple channels (115,116,117) simultaneously and the data packets are assembled after being received.

In another embodiment, the data packets are encrypted (110) using an encryption scheme or encoded (111) using a coding scheme, and then sent over multiple channels based on the boosting policy (119). The data packets may be sent over multiple channels based at least on one of outgoing queue size of each channel, data transfer rate of each channel, and latency of each channel. The data packets sent over multiple channels may be decrypted (110) if the data packets are encrypted before being sent. Also, the data packets are decoded if the data packets are encoded before being sent.

Referring to FIG. 1, an embodiment of the present invention features a Virtual Private Network (VPN) server (201) to boost Internet speed of a mobile device (102). The VPN server may comprise a plurality of network sockets for data packets transfer between the mobile device (102) and the VPN server (201), and a data packet forwarding component coupled to the plurality of network sockets (105) and capable of forwarding data packets sent by the mobile device (102) to a sending target host (300) and retrieving data packets requested by the mobile device (102) from a retrieving target host (300). The data packets may be transferred over multiple channels simultaneously and the data packets are assembled after being received. In one embodiment, the data packets are sent over multiple channels based on a boosting policy (119). In another embodiment, the data packets are encrypted using an encryption scheme or encoded using a coding scheme, and then sent over multiple channels based on the boosting policy. The boosting policy (119) may be configurable by a mobile device (102) user or by a mobile device (102) service carrier. The boosting policy (119) may be defined by an algorithm based at least on applications generating the packets, channel conditions of each of the multiple channels, wherein the channel conditions comprises throughput and latency of each channel, and channel types of each of the multiple channels, wherein the channel types comprises device-to-device connections, Wi-Fi, microcell, picocell, and standard cellular base station.

In one embodiment, at least two of the plurality of network sockets are used simultaneously for receiving data packets from the mobile device (102). In another embodiment, at least two of the plurality of network sockets are used simultaneously for sending data packets to the mobile device (102). In other embodiments, the virtual network interface (204) may couple to the sending target host (300) or the retrieving target host (300) via a network connection path. The network connection path may support Network address translation (NAT) (214) for remapping or modifying network address information within the datagram packet.

As shown in FIG. 1A-B, the use of multiple wireless channels simultaneously with the help of a remote VPN server (201) may boost and secure all traffic on a mobile device (102). In brief, this non-limiting embodiment is how the system works. Any Internet traffic, i.e., data packets (IP datagram or Ethernet frame), generated by an application is routed by the operating system to a Virtual Network Interface (204) (TUN or TAP interface). The data packets available to read from the Virtual Network Interface are then sent through multiple wireless channels simultaneously, where a channel could be Wi-Fi (115), cellular (116), or indirect (117) channel through a nearby device (e.g., by establishing a Bluetooth connection to a nearby device and the nearby device will help forwarding the packets further). The sockets used for the channels to send out the intercepted data packets could be TCP, UDP, or RAW sockets. These sockets are either configured to bind to the corresponding physical network interfaces (e.g., Wi-Fi, cellular) or just regular sockets but connect to IP addresses that were excluded in the configuration of the Virtual Network Interface (so that any traffic destined to these excluded IP addresses will not be routed to the Virtual Network Interface but will be sent directly to the target IP addresses). Before sending the data packets out, the mobile device (102) might encrypt and might encode them. The dispatch of the data packets through multiple channels follows a boosting policy that is user configurable and carrier configurable, and the policy also takes as inputs channel conditions, types, and speed, etc. The server receives data packets from multiple sockets, assembles them (reorders, decodes, decrypts, etc.), and forwards them to the target host on the Internet. One way this is done is by enabling IP forwarding and establishing a Virtual Network Interface (204) with Network Address Translation (214) on the server. Upon receiving response data packets from the remote host on the Internet, the VPN server (204) forwards them to the mobile device (102), using multiple channels simultaneously, similarly to the other direction. Upon receiving data packets from multiple sockets from the server, the mobile device (102) assembles them (reorders, decodes, decrypts, etc.), and forwards them to the application (109).

In FIG. 1C, flowchart is presented to further clarify the present invention, where “1” is designated as sending data packets to remote server (200) from mobile device (102) with use of network sockets (105). “2” is designated as receiving data packets; wherein these sending data packets divided into 2 parts. In one embodiment, sending packets are “1a” with Wi-Fi channel and “1 b” with cellular channel (116). In one embodiment, network socket act as switch, which mean that transfer of data packets from mobile device (102) to remote server (200) using Wi-Fi (115) and cellular (116) channel.

In some embodiment, “2a” is designated as receiving data packets from Wi-Fi channel (115) and “2b” is designated as receiving data packets from cellular channel (116). In one embodiment, network socket act as a switch, whose main function is to resolve find specific channel, for data packets to send and received.

Referring to FIG. 1D, the present invention highlights an embodiment where there is no cellular channel (116) communication with remote server (200). In one embodiment, flow chart format is designated “1” as sending data packets to remote server (200) from mobile device (102) with use of network sockets and “2” is designated as receiving data packets from internet host; wherein these sending and receiving data packets divided into 2 parts.

In some embodiment, sending packets are “1 a” with cellular channel (116) and “1 b” with indirect channel (117). Similarly, “2a” is designated as receiving data packets from cellular channel and “2b” is designated as receiving data packets from indirect channel. The local device-to-device channel (indirect channel) may be a Bluetooth channel, a Wi-Fi direct channel, a LTE direct channel or a ZigBee channel.

Referring now to FIG. 1E, the present invention highlights an embodiment where there is no Wi-Fi channel communication with remote server (200). In one embodiment, flow chart format is designated “1” designated as sending data packets to remote server (200) from mobile device (102) with use of network sockets and “2” is designated as received data packets; wherein these sending data packets divided into 2 parts.

In some embodiment, sending packets are “1a” with Wi-Fi channel and “1 b” with indirect channel (117). Similarly, “2a” is designated as receiving data packets from Wi-Fi channel (115) and “2b” is designated as receiving data packets from indirect channel (117). The local device-to-device channel (indirect channel) may be a Bluetooth channel, a Wi-Fi direct channel, a LTE direct channel or a ZigBee channel.

Referring now to FIG. 2, the present invention may further feature a method of concurrently using multiple channels to secure data packets transfer. In some embodiments, the method may comprise sending encrypted data packets concurrently over multiple channels, and receiving the encrypted data packets by a single apparatus. Preferably, the received encrypted data packets are assembled and decrypted. In some embodiments, the multiple channels comprise at least a Wi-Fi channel and a cellular channel, or at least two cellular channels, or at least a cellular channel and a local device-to-device channel, or at least a Wi-Fi channel and a local device-to-device channel. The local device-to-device channel may be a Bluetooth channel, a Wi-Fi direct channel, a LTE direct channel or a ZigBee channel.

In one embodiment, the encrypted data packets are sent over multiple channels based on a secure policy. In another embodiment, the encrypted data packets are encoded using a coding scheme, and then sent over multiple channels based on the secure policy. The encrypted data packets may be decoded if the encrypted data packet is encoded before being sent. The encrypted data packet may be sent based at least on factors selected from outgoing queue size of each channel, data transfer rate of each channel, and latency of each channel.

In some embodiments, the secure policy may be defined by an algorithm based at least on factors selected from applications generating the encrypted packets and channel conditions of each of the multiple channels. In other embodiments, the channel conditions may comprise channel parameters selected from throughput and latency of each channel, channel type of each of the multiple channels. In further embodiments, the channel type of each of the multiple channels is a device-to-device connection, a Wi-Fi, a microcell, a picocell, or a standard cellular-base station connection.

As shown in FIG. 2, the use of multiple wireless channels simultaneously may secure all traffic on a mobile device (102). Consider data packets (IP datagrams or Ethernet frames) routed to a Virtual Network Interface on the mobile device (102). These data packets are encrypted and encoded, and are then sent to a remote server (200) using multiple channels simultaneously based on a secure policy. This secure policy takes as input the application that generated the data packets and the channel conditions, types, and speed, etc. Upon receiving encrypted data packets from the mobile device (102), the remote server (200) assembles (reorders, decodes, decrypts) them to get the data packets. The data packets that need to be sent back to the mobile device (102) (responses from the target host) may be securely sent over multiple channels simultaneously similarly.

As shown in FIG. 3, additional embodiments of the present invention may feature a method for data packets transfer between a mobile device (102) and a remote server (200). The method may comprise designating a first plurality of data packets to be transferred via a Wi-Fi channel, designating a second plurality of data packets to be transferred via a cellular channel, and transferring concurrently the first plurality of data packets and the second plurality of data packets using both the Wi-Fi channel and the cellular channel. In one embodiment, the remote server (200) may be configured to have a first Internet protocol (IP) address to transfer the first plurality of data packets and a second IP address to transfer the second plurality of data packets, the second IP address being separate from the first IP address. In another embodiment, the remote server (200) may be configured to have a single IP address to transfer the first plurality of data packets, and the second plurality of data packets are transferred between the remote server (200) and the mobile device (102) via a proxy server (211) with an IP address different from the single IP address. In still another embodiment, the remote server (200) may be configured to have a single IP address to transfer the second plurality of data packets, and the first plurality of data packets are transferred between the remote server (200) and the mobile device (102) via a proxy server (211) with an IP address different from the single IP address.

In some embodiments, the first plurality of data packets to be transferred via the Wi-Fi channel is designated on the mobile device (102) with a default configuration or with application programming interface (API) configuration after the Wi-Fi channel connection is enabled on the mobile device (102), and the second plurality of data packets to be transferred via the cellular channel is designated on the mobile device (102) with a default configuration or with application programming interface (API) configuration after the cellular channel connection is enabled on the mobile device (102).

In other embodiments, the first plurality of data packets to be transferred via the Wi-Fi channel is designated by selecting sockets that are already bound to the Wi-Fi channel or by binding selected network sockets on the mobile device (102) to the Wi-Fi channel after the Wi-Fi channel is enabled on the mobile device (102) and then using these sockets to send the first plurality of data packets, and the second plurality of data packets to be transferred via the cellular channel is designated by selecting sockets that are already bound to the cellular channel or by binding selected network sockets on the mobile device (102) to the cellular channel after the cellular channel is enabled on the mobile device (102) and then using these sockets to send the second plurality of data packets.

As shown in FIG. 3, a Wi-Fi channel (115) and a cellular channel (116) may be used simultaneously on a mobile device (102) to communicate with the same remote server (200) in several ways, following two classes of approaches: (i) the mobile device (102) connects to two different IP addresses for Wi-Fi (115) and cellular (116) connections (FIG. 3A, 3B, 3C), either connecting directly to the remote server (200) (FIG. 3A) or through a proxy server (211) (FIG. 3B, 3C); and (ii) the mobile device (102) explicitly binds at least a socket to a physical interface (cellular as in FIG. 3D, or Wi-Fi as in FIG. 3E).

Keeping at least two channels active at the same time when available (even when the secondary channel is not used to transfer data) is a key technique to providing seamless connectivity across multiple networks. For example, let us assume that we have two available channels: WiFi and cellular, and WiFi is the current primary interface. If the cellular interface is not kept active but only activated when WiFi is disconnected, then there are several seconds of delays for the OS to activate the cellular interface (before it can be used). This may result in disruptions in transporting IP datagrams or Ethernet frames between the mobile device and the VPN server, thereby disconnecting current TCP/UDP sessions of the applications.

As shown in FIG. 4A, the present invention is a system for increasing the speed of mobile Internet traffic. The system comprises at least one mobile device (502), capable of communicating with Target host (600) over user datagram protocol (UDP)/transmission control protocol (TCP) routing data channels, where the channels are of different types (ex. Wi-Fi (524) and cellular (525)). In a primary embodiment of the present invention, the mobile device (502) is configured to operate a Virtual Private Network (VPN) service application (503), wherein the service application establishes a virtual network interface (505). The operating system of the mobile device (502) is configured to route, a set of outgoing packets to this interface and to receive a set of incoming packets from this interface, while the virtual network interface (505) sends the outgoing data packets to the target host (600) using network sockets coupled to the VPN service application (503). In a typical embodiment the VPN service application (503), reads the set of outgoing packets from the virtual network interface (505), assigns each outgoing packet to one of the routing of channels, and sends the set of outgoing packets to the target host via the assigned channels. The service application also receives a set of incoming data packets from the host, wherein the incoming packets are received through the UDP/TCP of channels, and writes the incoming packets to the virtual network interface (505).

In some embodiment, the service application assigns packets to channels according to a boosting policy (514). In some embodiments, the boosting policy (514) is defined by an algorithm based at least on applications generating the packets, channel conditions of each of the routing process, such as throughput and latency of each channel, and channel types of each of transfer channels.

In some embodiments the boosting policy (514) contains a set of configurable options. The options may configure the boosting policy (514) to minimize cost, or to optimize speed of transmission, or to select routing process for send and receiving packet types.

In some embodiments, the boosting policy (514) selects the data packets to be sent over the different routing of channels based on the outgoing queue size of each channel, data transfer rate of each channel, and/or latency of each channel.

Also referring to FIG. 4A, an embodiment of the present invention features a mobile device (502) with boosted (514) mobile Internet speed. The mobile device (502) may comprise a Virtual Private Network (VPN) service application (503) operated in background of the mobile device (502) to route outgoing and incoming data packets of a mobile device (502), and a virtual network interface (505) established by service application for the data packets transfer between the mobile device (502) and a target host (600). The service application may process the outgoing data packets and send out the processed data packets using network sockets. The processed data packets are sent over multiple channels (524,525) simultaneously and the data packets are assembled after being received.

In some embodiment, the data packets sent over multiple channels (524,525) based on the routing process which provided by user datagram protocol (UDP)/transmission control protocol (TCP) and boosting policy (514). The data packets may be sent over multiple channels based at least on one of outgoing queue size of each channel, data transfer rate of each channel, and latency of each channel.

In brief, this non-limiting embodiment is how the system works. Data from the packets are sent to their target hosts by performing a translation between Layer-3 datagrams (or Layer-2 frames) and Layer-4 packets, so that data can be sent out to the Internet using regular UDP/TCP sockets. In particular, for outgoing traffic, data of the IP datagrams (or Ethernet frames) has to be extracted and sent directly to the target hosts through UDP/TCP sockets. When a target host responds, its response data is read from the UDP/TCP sockets and must be wrapped in IP datagrams (and Ethernet frames), which are then written to the TUN (or TAP) interface.

Also, this non-limiting embodiment is how the boosting of the Internet speed is achieved by the system for different traffic types. The boosting is achieved by simultaneously using multiple layer-4 UDP/TCP sockets to speed up either UDP or TCP traffic. These sockets are configured to bind to the appropriate interfaces, either Wi-Fi or cellular, and also configured to be no-loopback to the virtual network interface (e.g., protected sockets). Four boosting example cases: (1) Multiple TCP connections to different target hosts: TCP connection targeting host A can be assigned to TCP Wi-Fi and another TCP connection targeting host B can be assigned to TCP Cellular. (2) Single TCP connection to the same target host: Depending on the application layer protocol, a single TCP connection might be able to be broken down into multiple TCP connections, e.g., each connection fetching a sub-range of a range of data in HTTP Range Request. Then these connections can be assigned to Wi-Fi and cellular simultaneously. When the sub-ranges of the original range are fetched, they are reassembled before being sent to the Virtual Network Interface to ensure packet data order. (3) Multiple UDP connections to different target hosts: UDP connection targeting host A can be assigned to UDP Wi-Fi and another UDP connection targeting host B can be assigned to UDP Cellular. (4) Single UDP connection to the same target host: Depending on the application layer protocol, a single UDP connection might be able to be broken down into multiple UDP connections, e.g., each connection fetching a piece of data like in HTTP Range Request for TCP. Then these connections can be assigned to Wi-Fi and cellular simultaneously as above.

In FIG. 4B-C, flowchart is presented to further clarify the present invention, where “1” is designated as sending data packets to target host (600) from mobile device (502) with use of protected sockets (515) and “2” is designated as receiving data packets; wherein these sending data packets divided into 2 parts. In one embodiment, sending packets are “1a” with Wi-Fi channel (524) and “1 b” with cellular channel (525).

In some embodiment, “2a” is designated as receiving data packets from Wi-Fi channel (524) and “2b” is designated as receiving data packets from cellular channel (525).

Referring now to FIG. 4C, the present invention highlights an embodiment where there is no communication with UDP (510) routing process. In one embodiment, where “1” in flowchart, is designated as sending data packets to target host (600) from mobile device (502) with use of network sockets and “2” is designated as received data packets; wherein these sending data packets divided into 2 parts. In one embodiment, sending packets are 1a with Wi-Fi channel (524) and 1b with cellular channel (525).

As shown in FIG. 5-6, a Wi-Fi channel (524) and a cellular channel (525) may be used simultaneously on a mobile device (502) to communicate with the target host (600) in several ways, following two classes of approaches: (i) the mobile device (502) connects to two different target IPs (601, 602) of the same target host (600) or two different target hosts for Wi-Fi (524) and cellular connections (525) (FIG. 5A, 6A, 5C, 6C); and (ii) the mobile device (502) connects to single target IP of the same target host (600) for Wi-Fi (524) and cellular (525) connections (FIG. 5B, 6B).

Boost SDK

The bandwidth of several network connections that belong either to the same device or to a group of proximal devices, to download or upload the same content (for example, the same video), using a software-only solution. In the following, we use BMV (Boosting Mobile Video) to refer to one embodiment of our software system. We refer to Solo Mode to describe the case where we aggregate the network connections of a single device.

In solo mode, our technology can be used by devices that have multiple network interfaces, such as Android smartphones, tablets, and video players. For instance, a user in an airport attempting to download a video, can use our technology to aggregate the airport WiFi connection with his own cellular connection so that he downloads the video by simultaneously using his WiFi and cellular connection.

Explaining with examples, how this technology can be implemented. Our software can be deployed at several layers of the protocol stack as shown in the Taxonomy in FIG. 13. First, at the application layer, we can develop standalone mobile apps, as we did with the Android app VideoBee. The end users use VideoBee to view videos inside the player of that particular application (even if the videos are streamed from many different providers). Second, we can provide an SDK that can be used by other mobile apps to speed up their mobile delivery by using multiple paths to a server, such as the Netflix mobile app. In this case, the end users use the Netflix mobile app to watch videos as usual, and our technology is used in the background to increase bandwidth, transparently to her or with her explicit permission (for example, through a notification and a boost button). Moreover, our technology can be implemented as a service at the operating system level, transparently to the user and other apps. In that scenario, the service can boost all HTTP traffic coming into the device by using multiple paths.

In some embodiments, the streaming video using BMV and the API interface. In this embodiment, the video player, e.g., the built-in player of the Android system or a third party video player like MX-Player player proceeds as shown in FIG. 9, and as follows. It first specifies which network interfaces it wants to use to download the video, by calling, e.g. setNetworks (networks), to provide the requested networks. It then starts the download by calling, for example, a function called progressive Download (video-url), where video-url (Uniform Resource Locator) of the video it wishes to play, e.g., http://remoteserver.com/video.mp4. BMV downloads video parts, stores them temporarily in a cache, and makes them locally available by offering them through a local HTTP Proxy Server. In some embodiment, the downloaded parts are made available from a local URL, for example http://localhost/video.mp4. The video player finally needs to set the location where it should fetch the video data to this local URL, e.g., by calling a function called setDataSource (“http://localhost/video.mp4”), and then fetches the video parts to playback directly from this local URL. While the download is in progress, the video player can also request various statistics from the BMV system, including data downloaded from different network interfaces, network interface's speed, etc.

Download Module is the main software responsible for downloading the video parts. In some embodiment, it establishes and simultaneously uses multiple network connections with the help of the URL Resolver; it manages which video range to download through each connection using the Scheduling Algorithm; it stores the downloaded parts using either the Cache (Progressive Downloading) or the Storage System (Regular Downloading).

Referring to FIG. 9, the URL resolver plays a key role in BMV. On Android devices today, we can simultaneously utilize the cellular interface and the WiFi interface (without rooting the device), provided that each of the two interfaces connects to a different IP address. Thus the challenge is how this can be achieved while still downloading parts of the same content through each of these interfaces. Our novel observation is that we can do that by taking advantage of the fact that popular content today is stored in several Content Distribution Networks (CDN) servers (this is the case for example for YouTube, Amazon, NetFlix, etc), that have different IP addresses. Thus, we can for example connect the cellular interface and the WiFi interface to two different CDN servers that have different IP addresses but serve the same content. To be able to do so, we need BMV to be able to fast and reliably acquire the URL addresses of the different servers of the CDN. This is exactly what the URL Resolvers does. In one embodiment, the URL resolver starts from a provided URL (e.g., http://remote-server.com/video.mp4), and identifies additional URLs that connect to different IP addresses. To achieve this, the techniques we can use include the two we next describe; which technique we use can depend on the content host we try to access.

DNS Resolver: BMV can perform an explicit domain name resolution (DNS resolution) to find at least N (with N the number of wireless interfaces) different IP addresses of the host name of the video, (in our example, of remote-server.com). It can then create N different URL addresses, by substituting each time the host name remote-server.com with one the N different IP address. We call this technique DNS Resolver. Continuing our example, assume BMV finds the IP addresses 192.168.1.1 and 192.168.1.2, it can then create the two URLs http://192.168.1.1/video.mp4, and http://192.168.1.2/video.mp4 that access the same content on different servers. To ensure that we acquire fast and reliably the required number of IP addresses, BMV perform queries that include:

-   -   Queries to the Authoritative DNS Servers of the domain name.     -   Queries to the Non-Authoritative DNS Servers of the domain name;         these servers include popular public DNS servers such as Google         DNS Servers, Open DNS Servers, as well as the local network DNS         servers.     -   Queries to its local database to find potentially stored (and         not outdated) IP addresses of the host. This database is locally         available and updated frequently for a certain set of popular         video providers, e.g., Daily motion.

In one embodiment the queries are performed serially and the program stops once we collect a sufficient number of IP addresses. The order at which these queries are performed can depend on the application, and the user behavior. For instance, for a user often accessing the same host, the most efficient could be to locally store multiple IP addresses and check these first.

Resolution Browser: For some hosts, simply substituting a host name with an IP address does not give a valid URL, and thus the DNS resolver technique would not work. The reasons for this include:

-   -   First, the host may incorporate inside the URL a signature that         it computes for that particular URL. Substituting the host name         with a different IP address without updating the signature leads         to an invalid URL. The signature, however, can only be         calculated by the host. As an example, a YouTube video's URL         that contains a signature would be of the form:         http://m.youtube.com/watch?v=videold&siqnature=AAA.     -   Second, in some cases the host may also insert the source IP         address of the browser in the URL and compute a signature over         the IP address of the browser, so as to prevent the URL to be         used by a client that has a different IP address. For instance,         a YouTube's video URL of this format could be         http://m.youtube.com/watch?v=videold&source_ip=1.2.3.4&signature=AAA.

Since different interfaces have different IP addresses, a URL found by a browser over a WiFi interface cannot be used to download video over a cellular interface. To address this case, one embodiment of BMV features a built in web browser called Resolution Browser. The Resolution Browser is capable of browsing a page multiple times to directly acquire different URLs of the same video (video servers generate different URL's for load-balancing reasons). It can also instantiate browsing instances over different network interfaces, thus directly acquiring the URL to be used over that interface (eg. it browses the webpage using the cellular interface to acquire the URL to be used with the cellular interface). For example, BMV running on a mobile phone and using the browser over WiFi may acquire the URL http://proxy1.remote-server.com/video.mp4?sourceIP=7.7.7.1&sign=AAAA and using the browser over cellular may acquire the URLhttp://proxy2.remote-server.com/video.mp4?sourceIP=7.7.7.2&sign=BBBB. where 7.7.7.1 is the WiFi IP address and 7.7.7.2 is the cellular IP address of the mobile phone. BMV can also check that proxy1.remote-server.com and proxy2.remote-server.com resolve to two different IP addresses (as is necessary to simultaneously use WiFi and cellular). If they happen to resolve to the same IP address, BMV in one embodiment will continue browsing over one of the interfaces until it acquires a different IP address.

URL Resolver Failure: Where the resolver fails to find within a predetermined time limit URLs for all interfaces, in one embodiment BMV starts downloading utilizing the URLs it already has (note that in any case BMV has at least one URL), so that the startup time is not impacted. At some trigger, for instance, when the system reaches steady state (as we will describe late, this refers to that no urgent blocks are needed), or if a predetermined time window passes, BMV can reactivate the URL Resolver techniques to attempt to acquire the URLs for the remaining interfaces.

When URL Resolver not-needed: In the case when the client can route packets using multiple routing tables, i.e., by using source-based routing (based on different source IP addresses, i.e., the IP addresses of different network interfaces) or policy-based routing, the URL Resolver is not needed as the client can connect directly to a single IP using both interfaces, as illustrated in FIGS. 7c and 8c . In this case, the URL Resolver would perform the maintenance of two routing tables (source-based routing) or routing policies (policy-based routing) to make sure that packets sent through each interface are properly routing to the server.

Scheduling Algorithm

Our scheduling algorithm in one embodiment decides which parts of the content will be downloaded through each interface, and features a number of desirable properties. In particular, in this embodiment it:

-   -   offers smooth streaming minimizing the waiting and startup time     -   achieves close to the sum speed of the connections     -   is robust to channel variations and lossy connections, and         adjusts what part of the content we download through each         interface, without having to explicitly keep track of channel         statistics.     -   Does not download content unless sufficiently close to the         playback time, so that when users seek (change forward or         backward the part of the video they would like to see) we can         fast adapt.     -   can operate on devices with limited storage space

The Buffer Map keeps state for all the video blocks. It keeps track whether each of the video blocks is: 1) Downloaded and available; 2) currently Downloading; or 3) Missing. BMV checks whether some blocks of the video are available in the Cache. If yes, it marks them as Downloaded. All remaining video blocks are marked as Missing (case 3).

The Block Pool keeps the subset of the blocks in the Buffer Map that overlap (even partially) with the sliding window we would like to download, i.e., within time W from the playback time. This is the set of blocks available to the threads for downloading. Initially it contains all blocks within time W from time zero (starting time of the video). Block Pool is an ordered set, offering first the blocks closer to the playback time.

The Urgent Pool is a subset of the Block Pool, that keeps the set of blocks that are urgently needed, and for which we will allow more than one threads to attempt to download in parallel, as we will describe in the algorithm next. The Urgent Pool is also an ordered set, with the blocks closer to playback time offered first. The Urgent Pool may be empty; we call this desirable state “steady state”. Initially, the Urgent Pool contains the first S blocks needed to start playing the video, where S is a specified parameter. The size of the urgent pool is a function of a parameter Δ that we call safety padding time, and that is also specified as input to the scheduling algorithm. S and Δ may be specified by BMV or the user, and can be a function of the device, content and wireless conditions.

In one embodiment the queries are performed serially and the program stops once we collect a sufficient number of IP addresses. The order at which these queries are performed can depend on the application, and the user behavior. For instance, for a user often accessing the same host, the most efficient could be to locally store multiple IP addresses and check these first.

Algorithm

Input: Parameters S, Δ, W, T1, T2, T3. Initial State: All blocks in Buffer Map are tagged missing. Block Pool contains all the blocks that are within W from the starting time. Urgent Pool contains the first S blocks from the starting time.

Retrieving from Cache:

-   -   BMV checks whether Cache already has some of the blocks in the         Buffer Map; if it finds such blocks, it tags them in the Buffer         Map as Downloaded.

Threads Downloading

-   -   Each active thread first checks the Urgent Pool; if it is empty,         it then checks the Block Pool; if it is empty, it sleeps.         Whenever there are new blocks added to the Urgent Pool or Block         Pool, all threads are notified (wake up from sleeping and check         again).     -   If the Urgent Pool is not empty, the thread takes the first         block, and attempts to download it; once it is downloaded it         gives the block to the Cache System and tags the block as         Downloaded in the Buffer Map. BMV removes the block from the         Urgent Pool. Note that multiple threads may at the same time         pick the first urgent block to download. We limit the number of         threads that attempt to download the same block to at most one         per interface.     -   If the Urgent Pool is empty, but the Block Pool is not empty,         the thread takes the first block in the Block Pool. The thread         checks on the Buffer Map whether the block is missing or         Downloading; if Missing, it marks it as Downloading and proceeds         to request it from the server; if it is Downloading, it goes         back to the Block Pool and checks the second block. It continues         in this manner until it finds a block that is missing. Once it         downloads a block, it gives it to the Cache System and marks it         as Downloaded in the Buffer Map. BMV removes it from the Block         Pool.

Pool Updating: Every T1 sec BMV checks the current playback time and execute a Pool Update if the playback time progresses. The execution of Pool Update can alternatively be triggered by a new playback time reception by the BMV (from the video player). The Pool Update is done as follows:

-   -   If a block in the Urgent Pool or the Block Pool is before the         current playback time, it removes it. Similarly, if a block is         not within W after the playback time, it also removes it. Such         cases can occur when the user seeks and changes the playback         time forward or backward.     -   It adds to the Block Pool all blocks that are not marked         Downloaded in the Buffer Map, and are (even partially) within W         from the playback time.     -   It adds to the Urgent Pool all missing blocks that are within Δ         of the playback time.     -   It checks each block tagged as Downloading by a thread in the         Buffer Map, and uses the following test to decide whether to         move it to the Urgent Pool. Let P denote the video elapsing time         until the block needs to be played. BMV computes an estimated         time D for the thread to download the block, by dividing the         estimated network interface speed with the product of the number         of active threads of this interface and the block size. If         D+Δ<P, then BMV moves the block to the Urgent Pool and marks it         as Missing on the Buffer Map (so that other threads may pick it         up).

Statistics Engine

-   -   BMV every T2 sec calculates statistics that include: The         estimated network interface speed for each interface, by         counting the amount of data downloaded through the interface         during the last T4 sec, where typical values for T4 are 1, 10,         20, 30 sec. To be able to do so, we keep track of which thread         downloaded which block in the Statistics Engine as shown in Fig.         [Progressive Downloading API].

Thread failing: It is possible that while downloading a video, one or more of the threads lose connectivity; for instance, consider a user connected to cellular and to the Starbucks WiFi that walks out of the coffee shop. At that point she may lose the Starbucks WiFi network, yet the cellular network (that is now outdoors) may become stronger. In one embodiment, BMV does not stop downloading the video when one or more threads fail; downloading continues through the other threads, who pick up the remaining blocks. Thus partial network loss does not interrupt the user experience.

Other user choices for scheduling: We can easily modify the algorithm so that, instead of achieving the sum speed of the connections, it achieves other user-defined criteria. For example:

-   -   Cap on data plan: A user may specify that she wishes to only use         her data plan (cellular connection) up to a limit and then         notified. BMV keeps track of the amount of data downloaded by         each thread in the Statistics Engine; once the cap is reached,         it notifies the user and stops the cellular threads.     -   Savings on data plan: BMV can also realize savings on the data         plan, by enabling the cellular threads to only download blocks         that are either within the Urgent Window, or within timeW1<W         from the playback time; that is, BMV preferentially downloads         segments from the Wi-Fi connection, and only assigns segments to         the cellular connection if the Wi-Fi connection has not managed         to download needed segments within W1.     -   Battery. Similarly, BMV can takes as input battery levels, and         only activate download threads on a limited number of interfaces         provided battery is above a certain threshold (notify the user).     -   Regular Downloading: We no longer maintain an Urgent Pool. All         blocks are placed in the Block Pool, picked up sequentially and         downloaded by threads. If all blocks are Downloaded or         Downloading, we enable threads to pick up blocks that have been         Downloading beyond the estimated download time D of the         downloading thread, in order to avoid incomplete download due to         failing threads.     -   The threads provide the downloaded blocks to the Storage System         instead of the Cache System.

The Cache System of BMV is designed to support efficient storing and querying of the downloaded block by multiple threads at the same time, in one embodiment by combining a custom database and the file system. Storage in small files. In this embodiment, the basic idea is that each block is stored in a different small file in the file system, instead of collecting all the blocks of the video inside the same file. As a result, multiple threads can simultaneously write on (or read from) the file system without blocking each other (as they would do if they were trying to write to the same file). Each thread inserts first a row in a custom database table that keeps metadata about the block, e.g., video identifier, start byte, end byte, length, access time, as well as a pointer to a small file that will contain the data of the block; it then proceeds to store the block in the file system. This approach provides faster writing time compared to the traditional approach of keeping a single file for a video. This is because in the latter approach, writing a block entails a random write to the file, which takes significantly longer time as there is a seek involved. To support the Progressive Mode, the Cache System also provides a querying interface where metadata as well as data ranges of a video available in the Cache can be retrieved by the HTTP Proxy Server as shown in Fig. [Progressive Downloading API]

Eviction Policy: In order to support devices with constrained storage space, the Cache System may have a configurable maximum size, e.g., 50 MB the maximum amount of data it can store at any given time. When a thread is to write a new block to the Cache and the Cache runs out of room, it will need to evict some stored data to make room for the new one. An important design choice of the Cache System is its eviction policy. BMV Cache System includes novel cache eviction policies whose goal is to always keep the most relevant data to support smooth playback. In particular, when the Cache needs to evicts data, in one embodiment, it first:

-   -   Evicts stored blocks of videos other than the currently playing         video, starting from the videos that have been least recently         accessed (the currently playing video is the most recently         accessed).     -   If no such data exist, it evicts data of the playing video         before the current playback time. The size of our sliding window         when downloading ensures that we do not download more data than         the Cache can store. However, if the user jumps while seeking,         our policy slightly changes. Apart from the current playback         time, we also keep track of the last played time before the         jump. We evict first blocks that are before the last played time         before the jump; when these are exhausted, we evict blocks         before the current playback time and as far as possible from the         last played time. In this way, we maintain for as long as         possible blocks close to where the user stopped viewing, for the         case where she decides to go back.

Storage System: To support Regular Downloading, BMV has a Storage System that is in charge of storing the downloaded video data permanently on the file system. In one embodiment, the design and implementation of the Storage System is similar to the Cache System, except that the Storage System does not have the eviction policy. The main custom functionality of the Storage System is to support efficient writing from multiple threads. If a video is completely downloaded, the Storage System allows for exporting all data of the video to a self-contained playable video file.

HTTP Proxy Server: To support Progressive Downloading, BMV offers an HTTP Proxy Server, that serves the video blocks downloaded by Download Module to the video player that has requested the help of BMV. In one embodiment, the server responses to the HTTP Range Requests of the video player comply with the HTTP 1.1 protocol. In one embodiment, the server is capable of handling multiple requests simultaneously. In one embodiment, the HTTP Proxy Server uses the HTTP Range Requests of the video player to infer the current playback time and inform the Download Module.

The components of BMV work together, consider an example of a Progressive Downloading instance: The video player communicates with the API and asks to start BMV in Progressive Mode; the HTTP Proxy Server starts and provides to the video player a local address, e.g., http://localhost/or http://127.0.0.1. Download Module downloads blocks and stores them in the Cache System. When the video player points to the local address to fetch metadata or ranges of the video for playback, the HTTP Proxy Server query the Cache System for the requested data, and responds to the video player. This embodiment is also illustrated in FIG. 9.

BMV supports downloading of HLS video (live streaming). An HLS video is not a single file but instead consists of a collection of files, including .m3u8 index files and .ts segments files. BMV can be used to download HLS videos in both Progressive Downloading (in case of a live streaming event) and Regular Downloading (in case of a pre-recorded event stored in HLS format). In one embodiment, the steps are very similar to the steps for regular videos (see also FIG. 11). The main difference is that, we first acquire the index (.m3u8) file, and then regularly refresh the index file from the server, to learn the latest segments added to the HLS video. In particular, in this embodiment:

-   -   A Video Player (i) tells BMV which networks to use to download         by calling a function such as setNetworks(networks), (ii) tells         BMV to start downloading by calling a function that we name         progressive Download(videoUrl), and (iii) points the player data         source to the HTTP Proxy Server by calling a function that we         name setDataSource( )     -   Initially, the videoURL is the URL to the index (.m3u8) file.         The index file contains pointers to the URLs for the segments.         In live streaming, the index file gets updated as more video         segments are added online; accordingly, BMV periodically         downloads the latest version of the index file. BMV uses         consistently the WiFi interface to download and refresh the         index file (unless the device is operating in the cellular only         mode).     -   The URL used to download the index file can often be re-used to         download segments, as they are typically stored on the same         server as the index file. BMV takes advantage of this to produce         segment URLs by replacing the resource part of the resolved URL,         i.e., by replacing the index file name with the appropriate         segment file name, and then checking if the resulting URL is         valid. BMV employs the URI resolver to identify the remaining         needed URLs.     -   Each segment is treated in the same way as one video was before.         In particular, the segment is divided into blocks that are added         to the Buffer Map, the Block Pool and the Urgent Pool. Threads         download the segment blocks through different interfaces. Once a         segment is fully downloaded in the Cache, it is ready to be         fetched into the HTTP Proxy Server, and then to the Video Player         whenever requested.     -   Segments are downloaded one at a time, starting from the one         closer (in a forward direction) to the current playback time.         When refreshing the index file, as BMV becomes aware of new         segments, it sequentially schedules their download.

BMV also supports Adaptive (Quality) Streaming. In this case, we have multiple streams of HLS video, each corresponding to a different-quality video. Each stream has its own segments. Depending on how fast the HTTP Proxy Server serves the video data, the video player may adapt its chosen quality, i.e., choose a higher or lower-quality stream of the video to serve. BMV supports adaptive streaming by having, in one embodiment, the HTTP Proxy Server inform the HLS Engine of the current chosen stream of the video player. The notification can happen implicitly; for instance, the video player requests a specific quality segments from the HTTP Proxy; the Proxy learns this and in turn informs the HLS Engine to acquire segments of the requested quality. In an embodiment, the HLS engine will start downloading segments of the requested quality from the corresponding stream. For Regular Downloading, BMV can use the HLS Engine to acquire HLS videos, in one embodiment using a similar procedure as before. The differences include: first, the HLS Engine does not have to periodically fetch the index file (.m3u8), as this file is now static and only needs to be fetched once; second, the quality of the stream must be specified by the video downloader when it starts the download, i.e. by calling regular Download (videoUrl, stream Quality), as shown in FIG. 12.

VideoBee: BMV progressive and regular downloading has been implemented and tested into an android app, called VideoBee [11]. A screenshot from VideoBee is presented in FIG. 13. VideoBee has been very well received by both academia and industry [15-20]. When only a single phone is available, VideoBee can download a video using only cellular, only WiFi, or both cellular and WiFi (Solo Mode). If there is a second phone nearby, VideoBee connects the two devices through Bluetooth (Group Mode), and uses the Internet connection (cellular, WiFi, or dual) of the second phone to boost the download rate of the first phone (for the purposes of beta testing, we have currently limited the group size to 2.) In both cases, the primary device enjoys download speed up to the sum of all connections. FIG. 9 shows the tested performance of VideoBee in our lab. VideoBee enabled a single device to download at the sum speed of its WiFi and cellular connection, and to a group of two devices to download at the sum speed of their two cellular connections.

Beta testers' feedback: VideoBee has got a very successful Closed Beta testing period, when users could only run VideoBee when given an access code by us. It attracted about 3,000 users, and these are early adopters of our technology and were very eager to give us positive feedback.

Real world performance: At the end of December 2013, we finished the Closed Beta period and started the Open Beta where anybody can try out VideoBee by downloading it from the Google Play store [11]. So far, we have reached 15,000 unique users of the app, averaging 3,000 new users per week. We have also developed a monitoring module and integrated it with the industry-leading Flurry analytics engine [21] to collect the performance of VideoBee when used by thousands of users in the wild. FIGS. 10-12 show how much faster a user can download when using Solo Mode (with both WiFi and cellular) and Group Mode, respectively. In particular, from our collected statistics, Solo Mode could boost the download speed up to 2.6 times with the median boost rate of 1.5 times and the median boost speed of 0.5 Mbps (not shown in the graph). And Group Mode can boost the download speed up to 6.1 times with the median boost rate of 1.4 times and the median boost speed of 0.5 Mbps (not shown in the graph). These real-world statistics validate the performance gained by using our technology. The exact magnitude depends on the bandwidth of the available connections, but the boosting effect of VideoBee is practically additive.

Uploading

The techniques used for uploading in one embodiment are the mirror image of the techniques used for downloading. Without repeating similar steps of the methods, the main differences include.

Servers: In one embodiment, we can upload to a BMV server (we can maintain several of them) or to third party servers (eg. Facebook servers). The servers run BMV software that simply collects the uploaded blocks and combines them in a single file in order of the range. In one embodiment, to do so, once blocks are uploaded, the servers communicate with each other to collect all the uploaded blocks in a single file on a designated main server. Once the file is combined, if we are using BMV servers, in one embodiment the main BMV server then forwards the video to the location that the user has asked for it to be uploaded (eg. Youtube or personal computer). As another embodiment, the servers exchange all the blocks they miss and thus they all reconstruct the uploaded video.

Solo Mode: In one embodiment, in the solo mode, BMV establishes multiple interfaces and threads, where now each interface is connected to the URL of one of the BMV servers (provided directly inside the application with no search), or to a third party server (which could again be providing by the collaborating third party or acquired with the same techniques as before. In uploading, we support the Regular Uploading mode. In one embodiment, BMV divides the video into blocks; threads pick up the blocks and upload them to the server one at a time; the buffer map keeps track of which blocks have been uploaded and which blocks are missing.

As used herein, the term “about” refers to plus or minus 10% of the referenced number.

Various modifications of the invention, in addition to those described herein, will be apparent to those skilled in the art from the foregoing description. Such modifications are also intended to fall within the scope of the appended claims. Each reference cited in the present application is incorporated herein by reference in its entirety.

Although there has been shown and described the preferred embodiment of the present invention, it will be readily apparent to those skilled in the art that modifications may be made thereto which do not exceed the scope of the appended claims. Therefore, the scope of the invention is only to be limited by the following claims. Reference numbers recited in the claims are exemplary and for ease of review by the patent office only, and are not limiting in any way. In some embodiments, the figures presented in this patent application are drawn to scale, including the angles, ratios of dimensions, etc. In some embodiments, the figures are representative only and the claims are not limited by the dimensions of the figures. In some embodiments, descriptions of the inventions described herein using the phrase “comprising” includes embodiments that could be described as “consisting of”, and as such the written description requirement for claiming one or more embodiments of the present invention using the phrase “consisting of” is met.

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1. A system (100) for increasing the speed of mobile Internet traffic, the system comprising: a. at least one mobile device (102), capable of communicating with a remote server (200) over a plurality of data channels, where the channels are of different types (115,116), wherein the mobile device (102) is configured to operate a Virtual Private Network (VPN) service application (103), wherein the service application performs operations comprising: i. establishing a virtual network interface (108), wherein the operating system of the mobile device (102) is configured to route a set of outgoing packets (107) to this interface (108); the VPN service application (103) then sends the outgoing data packets(114) to the remote server (200) using network sockets (105); ii. reading the set of outgoing packets (107) from the virtual network interface (108); iii. assigning each outgoing packet (107) to one of the plurality of channels; iv. sending the set of outgoing packets (114) to the remote server (200) via the assigned channels, wherein the assigned channels are simultaneously a Wi-Fi channel and a cellular channel (115,116); v. receiving the set of incoming data packets (113) from the remote server (200), wherein the incoming packets (113) are received simultaneously through the plurality of channels, wherein the channels are the Wi-Fi channel and the cellular channel; and vi. writing the incoming packets (106) to the virtual network interface (108); and b. the remote server (200), capable of communicating with the mobile device (102) over the plurality of channels where the channels are of different types (115,116), wherein the remote server (200) is capable of communicating with a plurality of target hosts (300) on the internet, wherein the remote server (200) is configured to perform operations comprising: i. receiving the set of outgoing packets (114) from the mobile device(102) simultaneously via the plurality of channels, wherein the channels are the Wi-Fi channel and the cellular channel of the mobile device (115,116); ii. forwarding the set of outgoing packets (206) to the target hosts(300); iii. receiving the set of incoming packets (207) from the target hosts(300); iv. assigning each incoming packet (207) to one of the plurality of channels, wherein the channels are the Wi-Fi channel and the cellular channel of the mobile device (115,116); and v. sending the set of incoming packets (113) to the mobile device (102) via the assigned channels (115,116).
 2. A system (100) for increasing the speed of mobile Internet traffic, the system comprising: a. at least one mobile device (102), capable of communicating with a remote server (200) over a plurality of data channels, where the channels are of different types (115,116,117), wherein the mobile device (102) is configured to operate a Virtual Private Network (VPN) service application (103), wherein the service application performs operations comprising: i. establishing a virtual network interface (108), wherein the operating system of the mobile device (102) is configured to route a set of outgoing packets (107) to this interface (108); the VPN service application (103) then sends the outgoing data packets(114) to the remote server (200) using network sockets (105); ii. reading the set of outgoing packets (107) from the virtual network interface (108); iii. assigning each outgoing packet (107) to one of the plurality of channels; iv. sending the set of outgoing packets (114) to the remote server (200) via the assigned channels (115,116,117); v. receiving the set of incoming data packets (113) from the remote server (200), wherein the incoming packets (113) are received through the plurality of channels; and vi. writing the incoming packets (106) to the virtual network interface (108); and b. the remote server (200), capable of communicating with the mobile device (102) over the plurality of channels where the channels are of different types (115,116,117), wherein the remote server (200) is capable of communicating with a plurality of target hosts (300) on the internet, wherein the remote server (200) is configured to perform operations comprising: i. receiving the set of outgoing packets (114) from the mobile device(102) via the plurality of channels (115,116,117); ii. forwarding the set of outgoing packets (206) to the target hosts(300); iii. receiving the set of incoming packets (207) from the target hosts(300); iv. assigning each incoming packet (207) to one of the plurality of channels; and v. Sending the set of incoming packets (113) to the mobile device (102) via the assigned channels (115,116,117).
 3. The system of claim 2, wherein the remote server (200) is a VPN server (201).
 4. The system of claim 2, wherein the service application (109) comprises a boosting policy (116), wherein the boosting policy (119) prioritizes the outgoing packets (114) and determines which packets to assign to which channels(115,116,117).
 5. The system of claim 4, wherein the boosting policy (119) is defined by an algorithm based at least on applications generating the packets, channel conditions of each of the plurality of channels (115,116,117), wherein the channel conditions comprises throughput and latency of each channel, and channel types of each of the plurality of channels, wherein the channel types comprises device-to-device connections (117), Wi-Fi (115), microcell, picocell, and standard cellular base station (116).
 6. The system of claim 4, wherein the boosting policy (119) comprises a set of configurable options, wherein the options configure the boosting policy (119) to minimize cost, or to optimize speed of transmission, or to prioritize selected packet types.
 7. The system of claim 4, wherein the set of outgoing packets (114) are sent over the plurality of channels based at least on one of outgoing queue size of each channel, data transfer rate of each channel, and latency of each channel.
 8. The system of claim 2, wherein the remote server (200) is configured to operate a boosting policy (208), wherein the boosting policy (208) prioritizes the set of outgoing packets and determines which packets to assign to which channels.
 9. The system of claim 8, wherein the boosting policy (208) is defined by an algorithm based at least on applications generating the packets, channel conditions of each of the plurality of channels, wherein the channel conditions comprises throughput and latency of each channel, and channel types of each of the plurality of channels, wherein the channel types comprises device-to-device connections (117), Wi-Fi (115), microcell, picocell, and standard cellular base station (116).
 10. The system of claim 8, wherein the set of incoming packets are sent over the plurality of channels based at least on one of outgoing queue size of each channel, data transfer rate of each channel, and latency of each channel.
 11. The system of claim 2, wherein the VPN service app (103) is operated in the background of the mobile device (102).
 12. The system of claim 2, wherein the data packets (120) are either an open systems interconnection (OSI) layer-3 Internet protocol (IP) datagram or OSI layer-2 ethernet frame.
 13. The system of claim 2, wherein the virtual network interface is either a TUN or a TAP interface (108).
 14. The system of claim 2, wherein the network sockets (105) comprise at least one of layer-4 user datagram protocol (UDP) sockets and layer-4 transmission control protocol (TCP) sockets and layer-3 raw sockets.
 15. The system of claim 2, wherein the network sockets (105) sending data packets out are configured to bind to a real physical network interface.
 16. The system of claim 15, wherein the real physical network interface is a Wi-Fi (115) or cellular (116) physical interface.
 17. The system of claim 2, wherein the plurality of channels comprises at least a Wi-Fi channel (115) and a cellular channel (116).
 18. The system of claim 2, wherein the plurality of channels comprise at least two cellular channels (116).
 19. The system of claim 2, wherein the plurality of channels comprises at least two Wi-Fi channels (115).
 20. The system of claim 2, wherein one of the plurality of channels is a local device-to-device channel (117).
 21. The system of claim 20, wherein the local device-to-device channel (117) is a Bluetooth channel, a Wi-Fi direct channel, a long term evolution (LTE) direct channel or a ZigBee channel.
 22. The system of claim 2, wherein the server reorders the outgoing packets received (114) via the plurality of channels, before forwarding them to the target host (300) on the Internet.
 23. The system of claim 2, wherein the server is configured with IP forwarding enabled, where the server establishes a Virtual Network Interface (204) with Network Address Translation (214), wherein upon receiving incoming packets (207) from the target host (300) on the Internet, the server (200) forwards them to the mobile device (102), using the plurality of channels (115,116,117) simultaneously.
 24. The system of claim 2, wherein the mobile device (102) reorders the set of incoming packets (113), and routes them to mobile device applications (109).
 25. The system of claim 2, wherein the outgoing data packets (114) from the mobile device (102) and the incoming data packets (113) from the remote server(200) are encrypted(110) using an encryption scheme, wherein the incoming data packets are decrypted (110) by the mobile device (102), and the outgoing packets are decrypted (209) by the remote server (200).
 26. The system of claim 24, wherein the packet encryption (110) is controlled by a security policy (212), wherein the security policy (212) takes as input the applications generating the packets, channel throughput, channel latency, and channel type of each of the plurality of channels.
 27. The system of claim 2, wherein the outgoing data packets (114) from the mobile device (102) and the incoming data packets (113) from the remote server (200) are encoded (111) using a coding scheme before being sent over the plurality of channels (115,116,117), wherein the incoming data packets (113) are decoded (111) by the mobile device (102) and the outgoing packets (114) are decoded (210) by the remote server (200).
 28. The system of claim 27, wherein the packet encryption (209) is controlled by a security policy (212), wherein the security policy (212) takes as input at least one of the followings: the applications generating the packets, channel throughput, channel latency, and channel type of each of the plurality of channels.
 29. The system of claim 2, wherein the remote server (200) is configured to have the same Internet Protocol (IP) address on all of the plurality of channels.
 30. The system of claim 2, wherein the remote server (200) is configured to have a different Internet Protocol (IP) address on at least one of the plurality of channels, wherein the outgoing packets (206) on each channel are addressed to the IP address of the server on each respective channel. 31-69. (canceled) 